Intro To Costume Design For Concept Art
Intro To Costume Pattern For Concept Art
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Entertainment has always featured costume designers from theater plays and movies upward to present 24-hour interval Idiot box and video games. Costume designers are necessary for imagining the style of characters and people in a creative product.
This style may be something simple like 1990s New York, or it may be very complex like a space mission to an alien planet. Artists go into the amusement world because there really is no business similar showbusiness. Specialties like costume design are but part of the magic required to bring something to the screen.
I'd like to embrace a little well-nigh costume design and how it may affect your concept art practice. This post will non embrace everything about costume design, merely rather only the ideas that pertain to digital artists.
Matching A Character
Costumes are about often designed for people. It seems silly to clarify this, but some costumes are meant for large creatures and monsters that don't adapt to a typical human shape.
And then when designing a costume for a character you'll want to gather equally much data as possible. What does this graphic symbol bask? What are their personality traits? How do they behave? Favorite activities?
These questions are usually fleshed out past the time the costume designer has to work out ideas. And yous really demand to consider the character before you can design their costume.
Permit'southward say you lot have ii characters who are sisters. 1's a very dignified and ceremonious aristocrat while the other's a tough-shelled biker outlaw. These two characters will exist designed in very different, almost opposing outfits.
But setting and theme also play a function in the design process. Should these outfits match a classic 1700s way of attire? Or is this a sci-fi futuristic globe? Once again, these ii settings volition offer vastly different results for costume art.
Never be afraid of trying new things. All the all-time artists know that adventure is a big part of creating believable artwork.
This interview with vis dev creative person Samantha Kallis is an incredible source of inspiration for new artists and pros alike.
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Worlds and Moods
Every story has to set a tone for the world where it lives. Video games often accept unlike worlds compared to kids movies, but the thematic fashion is e'er visible.
Have for example the graphic symbol art of Take a chance Time. This costume blueprint surely follows a different process than Assassin'due south Creed or God Of War.
A jungle surround like The Jungle Book is completely different than something like Toy Story. I recently checked out the Art of Jungle Book and information technology's astonishing to come across how those artists created such realistic worlds and characters.
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You can find so much quality inspiration but by studying existing projects. Reality is too full of costumes because we tin can't all be nude in public(not nonetheless).
I've always been a big fan of Pinterest because in that location'due south a tag for everything. Lo and behold there'due south ane for costume concept art with 100+ dissimilar examples.
The dazzler is that artistic fashion does not thing. A world's mood is ready past the visual designer or art director. Y'all simply take that in and find inspiration wherever possible.
Recollect of all the dissimilar costumes someone could article of clothing in a frozen chill surroundings. This is your job as a costume designer and without some reference you'll be stuck drawing the same stuff over and over.
Honestly the best way to match a mood is to fall in love with way. Costume designers really just create imaginary mode trends. In that location are dozens of manner blogs online that y'all can skim through, each with their ain unique camber on the fashion world.
This interview with concept artist Claire Hummel has a fleck about her procedure designing a costume for BioShock.
The more than y'all written report moods in existing works of art, the easier information technology'll be to replicate moods in your own art. The difficulty is combining moods with character personalities to create a dazzling outfit every fourth dimension.
Practicing Your Own Ideas
If you lot're not familiar with matching graphic symbol personalities so do some personal studies. These can be much more beneficial than y'all might realize, peculiarly if you do them for extended periods of fourth dimension.
One do is to redesign the costumes for existing characters based on your assay of their personalities. Take your favorite character from a video game or cartoon series and redesign their clothes.
This is both really fun and very educational. After designing a few ideas you can mail service to art communities similar /r/ImaginaryCharacters to go feedback.
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The other natural method of practice is to design your own characters from scratch. This is a scrap trickier considering now you're wearing the chapeau of a grapheme designer and costume designer.
Although most character designers already take the ability to design costumes and then it's not much of a spring.
Many costume designers also have to behave like props designers when focusing on small costume accessories. Take a expect at this concept art designed by Benedict Neoh.
It shows a mock infinite suit with a few dissimilar ornamentations for the helmet/hoodie. This follows some aspects of prop design geared towards costume work. So in full general a costume artist should be well-rounded in many skillsets, just like all concept artists.
I still recommend practicing unique stuff equally much every bit you can. Create your own characters, redesign others, and merely try annihilation that works.
I also like the book Costume Pattern & Illustration made for artists working in flick and video games. If you're simply starting out this might be a little over your head, merely it will seriously up your costume design game when yous're ready for information technology.
It doesn't matter where you start. Merely get started and be willing to work hard. Put in the hours and recognize when you're slacking.
If y'all study the work of other artists you'll quickly build up a visual library of unique ideas. Keep working to design your own costumes from life as well. In time y'all'll be surprised how rapidly y'all can visualize ideas and put them down.
If you need a little more inspiration check out this intro video on costume blueprint for concept fine art.
Source: https://conceptartempire.com/intro-to-costume-design/
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